![]() Similarly, permission to use tools would only allow for holding one more thing, effectively, since it wouldn't permit more actions at a time. ![]() (In my personal experience, DMs tend to be lenient about switching weapons as long as you're not doing it multiple times per round, though, so this is a minor convenience.) It would likewise permit wielding a weapon, a spellcasting focus, and a shield, or otherwise keeping a hand free for spellcasting while still having a weapon and shield, two-handed weapon, or two weapons. It would also permit them to have a bow in two hands and a weapon in another, which aids with action economy if they need to switch between ranged and melee attacks frequently. However, it would permit the wielding of weapons such as the lance with two hands, and another that lets them attack in five foot reach without disadvantage. This has very limited utility in 5e, though: dual wielding requires light weapons in both hands, or one-handed ones with the feat, and so it only provides variety for the Loxodon to choose from with its normal allotment of attacks. Shields provide the most obvious cause: with three limbs, a Loxodon could wield a two-handed weapon and a shield, or could dual-wield and carry a shield, leading to greater damage output coupled to higher AC, or, with the Dual Wielder feat, an even higher AC still (+1 from the dual wielding, +2 from shield).Īlternatively, a Loxodon could wield a two-handed weapon and a second one-handed weapon. ![]() The Loxodon trunk is explicitly forbidden from wielding weapons or shields, which hints that this is an area that 5e's designers fear would break with an extra limb. While my initial thought was towards a four-armed creature, let's start, then, with analyzing what a Loxodon who has a full 3 usable hand-limbs could do that a more normally-limbed humanoid could not. In 5e, the loxodon, which has a prehensile trunk that ends in a "hand," has a very limited list of things it can do with it, and explicitly cannot wield weapons nor shields, nor use tools. In earlier editions, preventing super-multiattack or dual wielding two-handed weapons was a major concern, which led to such things as the two extra arms often being either cosmetic, or very carefully restricted to holding things without manipulating them, or otherwise limited in utility. Extra arms is one of those features that is often very carefully moderated when it is applied at all, at least to a PC-available race or build.
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